This video game that breaks down a past relationship using the aid of puzzle mechanics was either going to make me ugly cry or give me closure. Memories of his romantic endeavours with a girl named Kenzie come back when he finds the sketchbook they used to both draw in. However, during its opening cutscene, I realised that the game’s narrative is about Michael, the narrator, looking back on a relationship. So yeah, deep diving into this game which is also voiced by real life Hollywood couple Bryce Dallas Howard (Jurassic World/The Help) and Seth Gabel (Fringe/Dirty, Sexy Money) probably wasn’t the best choice. At the moment, I can’t even listen to music because nearly every single song is about romance. I mean, you wouldn’t expect a person whose dog just ran away to review a dog walking simulator, would you? So really, this gal who’s suffering a recent broken heart probably shouldn’t be playing a romantic narrative puzzle game. Maquette may not have been the best choice for me to review. "Maquette review - ingenious but unfocused recursive puzzling". "Test Maquette : Un jeu d'énigmes plein de charme, offert en mars sur PS5 via le PS Plus". ^ "Maquette Review – Put On Your Shrinking Cap".^ a b "Maquette for PlayStation 5 Reviews".^ "Maquette coming to Xbox Series, Xbox One, and Switch this winter".^ "Pretty perspective-based puzzler Maquette is out now"."Maquette is the new game from the Annapurna label, and it's basically a fever dream". A Fisherman's Tale, a VR game based around the same mechanic.Everything is so idyllic, and predictable, and I am convinced no human has ever had a relationship like Michael and Kenzie." See also "It's like the devs tried to nail down real and mundane so hard, they somehow hammered through the non-fiction wall into hyper-fictitious. There's a bit of repetition early on, with an endless array of keys and orbs to fiddle around with, but as time goes by things do get a bit more creative." He strongly disliked the story of the game, feeling that it was filled with tropes and poor writing. You need to pay close attention to details in your environment. " It'll give you those "aha!" moments, all of which relate to making something big, then small - or vice versa. Rock Paper Shotgun's Ed Thorn enjoyed the game's puzzle mechanics, feeling that they were a bit simplistic, but enjoyable. ![]() left lying about as inadvertently time-wasting bait, when everything else has a purpose." More than once, I found the final part of a puzzle to be a bit of a non-sequitur - arbitrarily pullable levers to pull, invisible ledges to reach, one stray object. and in Maquette the moments you find the right bridge or ramp or change of relative size are often full of it." Tapsell also noted frustration with some puzzles, writing "Similarly though, where Maquette diverts from that striking premise is where it starts to wobble. It's cleverly twisted and re-presented in slightly different forms, This is the reward of a good puzzle. there's more emphasis on step-by-step logic here, and less on tricks of perception. The brilliance of that basic principle lingers. Ĭhris Tapsell of Eurogamer praised the recursive world of Maquette, "Solving these puzzles is, mostly, a delight. ![]() The game has a Metacritic score of 71 on PC, and 70 on PlayStation 5. Maquette received mostly positive reviews from critics, who praised its story, but criticized its simplistic puzzles.
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